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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Incoming skill "balance"...I'm afraid for us PvE only players - Page 4 - Guild Wars Forums - GW Guru
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Old Sep 28, 2005, 07:50 PM // 19:50   #61
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I really hope Water eles see some light..its such an interesting line.

Things which need adjustments:
- Smite Builds.
- Some sort for IWAY
- Ranger Spike + Interrupts.

I do not agree when ANet says it doesnt punish ppl for inventing. Thing is Majority of the people who are using the builds never probably even came close to that build, they just jump on the band wagon. So they are not inventing anything. That is the reason why I disagree. And they are also the reason why Skills are nerfed. If the inventor does not wants to punished, he/she is under no obligation to come and post his build here.
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Old Sep 28, 2005, 07:52 PM // 19:52   #62
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Originally Posted by Racthoh
Augh that won't be any good, not when every W/Mo is built to tank.
Who says that the lion's cannot also have mending! I can just picture a smiting tiger /w big teeth that cause bleeding, balthazar's aura, punishing shot, fragility, and poisoning claws.
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Old Sep 28, 2005, 07:55 PM // 19:55   #63
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Quote:
Originally Posted by IxChel
Who says that the lion's cannot also have mending! I can just picture a smiting tiger /w big teeth that cause bleeding, balthazar's aura, punishing shot, fragility, and poisoning claws.
mmmm can my ranger have charm animal skill for that one
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Old Sep 28, 2005, 07:58 PM // 19:58   #64
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Originally Posted by Sanji
I say that after 10 minutes that it's considered a tie and both teams get killed.
This is the best suggestion for the team arena that I've ever heard. Who says there needs to be a winner -- fabulous. The running team gets punished for not having any attack skills; and the killing team w/o snares gets punished for not bringing hamstring, etc. Super suggestion.
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Old Sep 28, 2005, 08:02 PM // 20:02   #65
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Originally Posted by mm00re
mmmm can my ranger have charm animal skill for that one

Otyugs Cry ftw!
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Old Sep 28, 2005, 08:18 PM // 20:18   #66
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Quote:
Originally Posted by John Waffletord
You cant use conjure flame with a vamp bow. You have to use a fire weapon.
Yes you can, simply put on Kindle Arrow...it convert the damage into fire dmg
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Old Sep 28, 2005, 08:19 PM // 20:19   #67
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Yes you can, simply put on Kindle Arrow...it convert the damage into fire dmg

I wasn't gonna say anything...I was just gonna let him continue believing conjure flame + vamp doesn't work
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Old Sep 28, 2005, 08:33 PM // 20:33   #68
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IxChel->>> Make Protective Spirt/Bond's 5/10% of max health apply to unadjusted health (before runes and before buffs like symbosis).
Everything else you said in your post was great. This is the only thing that stuck out in my head. By doing this, you are making a Protect monks job a lot harder than it already is. And yes, I know they have lots of other spells that work for protecting. But, if my health is 510 out of 510, and you put this NEW Protect Spirit on me, I'm still gonna take 51 dmg. Better that you just don't put it on me at all. If ANet did something remotely similar to what you just suggested, it would render those spells totally worthless

And don't think we dont know you said that just so 55 monks will stop using it. Don't be hatin.
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Old Sep 28, 2005, 09:11 PM // 21:11   #69
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Originally Posted by Oblivion Final
Quote:
Originally Posted by Ix Chel
Make Protective Spirt/Bond's 5/10% of max health apply to unadjusted health (before runes and before buffs like symbosis).
Everything else you said in your post was great. This is the only thing that stuck out in my head. By doing this, you are making a Protect monks job a lot harder than it already is. And yes, I know they have lots of other spells that work for protecting. But, if my health is 510 out of 510, and you put this NEW Protect Spirit on me, I'm still gonna take 51 dmg.
I play a protection monk frequently in Underworld, Fissure, and lots of other places. Limiting damage to 51 is a huge accomplishment in those places -- well worth the 10en. To get a base 510 health don't you have to be level 21? (Base health for a level 20 is 480, hence 48 max hps.) I'm making this suggestion since I often use Symbosis with lots of long-lived enchatments, somtimes including Vital Blessing. In this case, protective spirit should be more like 5% of current max health.

Quote:
Better that you just don't put it on me at all. If ANet did something remotely similar to what you just suggested, it would render those spells totally worthless
Well, Protective Spirt could be reduced to 7% of max health to compensate if the average "current" health is much lower due to 1-2 superior runes. It's not 55-hating, it is that skills like Endure Pain, Defy Pain, Symbosis, Vital Blessing, and Demonic Flesh should all get a serious bonus from this skill; instead, they are penalized.

Last edited by IxChel; Sep 28, 2005 at 09:13 PM // 21:13..
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Old Sep 28, 2005, 09:30 PM // 21:30   #70
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Quote:
Originally Posted by Sanji
There's a difference between being inventive and a skill/build that's just so blatantly effective that a large number of people start abusing the living crap out of it.

Things need to be rebalanced when infamous skills/net builds start degrading the game environment. Inventiveness and diversity are stiffled when everyone is doing the same freaking thing.
Well, A-nets spin on it was that they were balancing PvP, however alot of the changed affected PvE in the process. I realize that that this game was designed around PvP, but I'm tired of being a second class citizen because I mostly play PvE. I bet over half the fan base is made up of PvE players and A-net will eventually have to accept that and start catering to us as well. PvP doesn't have enough content to hold players to this game long term. A few new PvP maps would have been nice.
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Old Sep 28, 2005, 09:58 PM // 21:58   #71
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Quote:
Originally Posted by Carinae Dragonblood
If the Devs want to make an unused skill more useful, lower the recharge on Mark of Subversion to 10-15 seconds.
Move the skill to the curse line and it would probably see a bit more use.
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Old Sep 28, 2005, 10:03 PM // 22:03   #72
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Quote:
Originally Posted by wsmcasey
Well, A-nets spin on it was that they were balancing PvP, however alot of the changed affected PvE in the process. I realize that that this game was designed around PvP, but I'm tired of being a second class citizen because I mostly play PvE. I bet over half the fan base is made up of PvE players and A-net will eventually have to accept that and start catering to us as well. PvP doesn't have enough content to hold players to this game long term. A few new PvP maps would have been nice.
Yeah, you're entirely a second class citizen.....wait, don't you remember the last major update?

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Old Sep 28, 2005, 10:04 PM // 22:04   #73
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Quote:
Originally Posted by wsmcasey
I'm tired of being a second class citizen because I mostly play PvE. I bet over half the fan base is made up of PvE players and A-net will eventually have to accept that and start catering to us as well.
You feel like a second-class citizen? You believe ANet simply doesn't care about you? You're not in the crowd that hasn't recieved any new maps in almost a year. You're not in the crowd that's had their content diminish through the development process.

Shut up and eat your Sorrow's Furnace.
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Old Sep 28, 2005, 10:04 PM // 22:04   #74
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If you want to mostly play PvE, find another game that specializes in it. Guild Wars is a hybrid, so not the best choice for polarized interests. There's going to be a compromise somewhere. You can either embrace the hybrid nature or shrug it off. But if you play Guild Wars in spite of it being a hybrid, you're going to end up disappointed.

You are not going to find first class PvE treatment in this game. Balance changes are going to happen, sometimes without clear PvE reasons. If you want a static environment, an Online Game with PvP is not where you're going to find it.

If you want the never ending content/levels of an MMORPG, you're not going to find it in a 50 dollar game without a monthly fee. Perhaps you need to reevulate your sense of entitlement and what you're actually entitled to in a video game.
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Old Sep 28, 2005, 10:08 PM // 22:08   #75
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Above all, PvE gaming hasn't been nerfed. Solo farming has been nerfed. Solo farming isn't PvE gaming.
The whole premise of this thread is bunk.
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Old Sep 28, 2005, 10:11 PM // 22:11   #76
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Quote:
Originally Posted by Arathorn5000
Yeah, you're entirely a second class citizen.....wait, don't you remember the last major update?

The last major update has some nice stuff don't get me wrong, but it was littered with skill changes that were geared towards fixing balance in PvP. Alot of those skill changes affected me in PvE across 3 of my characters. I know I'm not the only PvE'r that feels like they got the shaft in the last update. I've spoken with many others that play mostly PvE that feel the same way.
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Old Sep 28, 2005, 10:11 PM // 22:11   #77
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Pure speculation does no good as there are no available FACTS. This thread is closed until after the proposed changes are in place and the discussion can continue with factual information.

/closed
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